Wednesday 30 January 2013

Context of Practise: Lecture Notes- '"The Photograph As Document"

Wednesday 30th January 2013
'The Photograph As Document" Lecture Notes
Helen Clarke

Used as a kind of evidence- viewed as a type of truth

"The Great Chartist Meeting At The `common" (1848) by William Edward Kilburn
- Protesting against living conditions and environment of the work place
- Historical event of people power
- Window to the past- Objective record
- Photographer is an invisible recorder- presence is not acknowledged

"How The Other Half Live" (1890) by Jacob Riis
- Slums in New York photographed by a wealthy middle-class male
- One social group is being told by the photographer what to think about the other social group
- Could be seen as menacing by ignorant social classes
- Reacting to the presence of the photographer-Interested in what he is doing
- Give the impression that lower classes have a tendency to crime despite constructed images

"Russian Steel Workers" (1908) by Lewis Hine
- Dignity in Portrait image
- Respect for people regardless of Immigrant status
- Relationship between the audience and subject
- Images have a sense of self- non-exploitative, just reporting

F.S.A (Farm Security Administration)
- Text would be used with images to explain the truth with the beginning of magazines (Life Magazine)

"Sharecroppers Home" (1937) by Margeret Bouke- White
- Practical use of paper for warmth
- use of stack and dramatic contrast  between lifestyle shown in the magazines and the poor reality
- Directive
- Represents the American Dream

"Interior of a Black Farmers House" (1939) by Russel Lee
- Less Composition
- No Human Presence
- No manipulation of the audience

"Migrant Mother" (1936) by Dorothea Lange
- Manipulation of the subject and audience
- Subject is an object- Composition is Religious (Dramatic and Artistic Intent)
- Image gathering becomes more important that the human aspect of the poverty

"Floyd Burroughs, Hale County, Alabama" (1936) by Walker Evans
- Art status- not cropped, framed as taken- Modernist aesthetic with no manipulation
- Objectification of the poor
- Artwork makes poverty looks beautiful- aesthetically pleasing manner

"Northumberland Miner at his Evening Meal" (1937) by Bill Brandt
- Working Class Life- significance of every object in the image
- Ordinary lives become a museum culture

Re-Definition of 1950's

"Parade- Hoboken, New Jersey" (1958) by Robert Frank
- Re-defines documentary photography- revolutionary
- Uses the title to contradict the image
- Photographing observers- reflection of himself
- Flag is a main theme in his photography- What it means to be American

"St. Patrick's Day, Fifth Avenue" (1954-1955) by William Klein
- In the action amongst the subjects
- Uses of Blur and Grain- dark connotations

Magnum Group

- Founded in 1947 by Cartier-Bresson and Capa
- Mission was to document the world and its social problems
- Internationalism and mobility
- Sees the world a s a stage, ready to capture the moment
- Modernist- truth to materials

"reflecting the universality of the human condition is a never-to-be retrieved fraction of a second"
- Cartier-Bresson on coining the phrase 'The Decisive Moment'

Documentary and War

"The Falling Soldier" (1936) by Robert Capa
- The moment of a soldiers death
- This photograph has been disputed however

"Normandy, France" (1945) by Robert Capa
- Blurring implies that he is also in the water, involved in the action- stating his presence

"Bergen- Bergen Concentration Camp" (1945) by George Rodger
- Retains a respectful distance from the bodies
- Shows the horror of the event but keeps the diginity of the people

"Buchewald" (1945) by Lee Miller
- Sense of respect to the survivors

"Accidental Napalm Attack" (1972) by Hung Cong Ut
- Moral dilemma- do you make the picture or not?
- Anti- War
- Iconic class transforms the relation to the photographer and subject

"People About To Be Shot" (1969) by Robert Haeberle
- Situation overrides the human elements
- Shouts 'hold it' before they are shot so he shoots first
- Desire to gather picture over-rides any human response

"Shell Shocked Soldier" (1968) by Don McCullin
- The effect of War
- Soldiers trauma and the photographers trauma

Constructing Documentary

"Contra Curtis Cover-Ups" (1989) by William Neidich
- Depicts elements/situations that would have never been able to photograph
- Re-write American history that has been glossed over

"Left Wing Riot Protesting The Building of the New Naruto Airport" (1971) by Bruno Barbey
- Formalist manner- no individuals (looks at the crowd in an aesthetic manner)

"The Battle of Orgreave" (2001) by Jeremy Deller
- Re-consturcting history
- people who took part in the original re-inacted it
- Recognises the multitude of viewpoints
- Re-writing history for therapeutic reasons


Monday 28 January 2013

Context of Practise: 3,000 Word Modernism Essay- First Draft

Focusing of Specific examples, describe the way that Art and Design was a response to the Forces of Modernity
“Modernity is the transient, the fleeting, the contingent; it is one half of art, the other being the eternal and the immovable”
- (Baudelaire in Kolocotroni, V. et al, (1998), p107)
As defined by Baudelaire, the goal of Modernity is to create an improved quality of lifestyle. Art and Design began the natural reaction of responding to this effect. This essay will cover specific aspects of how the forces of Modernity impacted on the way we approach Art and Design, how Art and Design responded and how it’s influenced Art and Design today.

This begs the question, ‘What is Modernism?’ Modernism is difficult to define yet Malcolm Barnard attempts to shed light on this in his book “ Graphic Design As Communication” in the sixth chapter ‘Modernism’. He discusses the 4 key features of Modernism works that were defined by Boyne and Rattansi (1990).  These features are; Aesthetic Self-Reflexiveness, which is when an object is made out of itself or the medium draws attention to itself which is thus reflected in the work by the designer; Montage, which is the putting together or superimposing of unrelated objects to produce something new, where ‘both temporal sequence and representational images may be disrupted’ (Barnard (2005) p116); Paradox, Ambiguity and Uncertainty which alludes to the ideal of their being no clear, single message or the essence of having multiple meanings; Loss of the Integrated Individual Subject which gives a lack of unity, consistency or harmony to the object or the feeling of loosing a sense of self. Another aspect that is elementary to Modernism is Optimism in the belief in Progress as it has conviction in its approach to, ultimately, improve the future that we will end up having. An example used within Chapter 6 by Barnard to show aspects of these Modernist elements is ‘TINTE’ (1924) by El Lissitzsky (Fig 1). It embodies the reference to Aesthetic Self- Reflection based on the aesthetic quality of the poster lending itself to the ink product that it is showcasing. This draws attention to the medium, which advertises the product effectively, particularly as the process that was used to create the poster can be ‘seen’ by the audience. Predominantly, there is no element of Montage in this image as it is fluid and consistent using one medium, however, the stencilled typeface used for the word ‘TINTE’ seems like it has been superimposed and put onto the bottle without consideration of placement. Despite this, it doesn’t create something new so there is no defined element of Montage. The area of Paradox, Ambiguity and Uncertainty hasn’t been fulfilled as the poster has a single message of promoting the product, which is clear and distinctive. In a sense, ‘TINTE’ has a feeling of loosing it’s sense of self as Lissitzsky has blurred the side of the image, meaning it looses it’s physical being towards the end, yet, it holds it’s unity, consistency ands meaning within the medium and message presentation thereby not having lost the Integrated Individual Subject. Finally, optimism in progress is prevalent in Lissitzsky’s work and ‘TINTE’ is no exception. Lissitzsky has created a campaign that intends to improve the lives of others by advertising the tools to aid communication amongst the masses, therefore encouraging the development of communications in the future. Ultimately, what this proves is that It isn’t necessary for a piece of Modernism to have all aspects of these features; they can just have resemblances and still be Modernist due to the intention and beliefs behind it. Boyne and Rattansi commented that ‘Modernism is a critique of Modernity ‘ (Boyne & Rattansi in Barnard, M. (2005), p113) in reacting to seeing areas of dissatisfactory life, finding ways of making improvements to it and highlighting the subjective experience of Modernism by individualistic responses by Artists and Designers.

This approach to design was from the impact that Modernity had on our lives. It saw a development in the way society accepted change, leading to progression into several areas of living. Communications broke barriers between countries as people became inquisitive to the surrounding cultures. Introducing rapid transport systems began to encourage people’s mobility. This new ability to communicate amongst countries soon aided the discovery of new technologies as word of mouth spread the inventions that came to ease the quality of living. One of these new technologies, The Printing Press, contributed to the expansion of mass production. People learnt how to read and write, reinforcing the necessity of communication as publications would spread the word across the Globe. Industrialization saw people beginning to leave the countryside and travel to the city for shift work. This led to people moving homes and a sharp increase into the urbanisation of the city. All of these drastic changes saw a development into the attitudes of people, who want a piece of the glamour and fast-paced modern lifestyle experience, compared to their previously laid back and traditional lifestyle choices.  These changes came in the shape of luxuries, like fine clothing and jewellery, becoming a status symbol and the introduction of leisure time as people wanted to be entertained for their pleasure out of work hours. These integral changes to the society at the time were recorded by Charles Baudelaire who, in his ‘The Painter of Modern Life’ (1859-60) wrote ‘He gazes at the landscape of the great city, landscapes of stone now swathed in the mist, now struck in full face by the sun. He enjoys handsome equipages, proud horses, the spit and polish of the grooms, the skilful handling by the page boys, the smooth rhythmic gait of the woman, the beauty of the children, full of the joy of life and proud as peacocks of their pretty clothes; in short, life universal. If in a shift of fashion, the cut of the dress has been slightly modified, if clusters of ribbons and curls have been dethroned by rosettes, of bonnets have widened and chignons have come down a little on the nape of the neck, if waist-lines have been raised and skirts become fuller, you may be sure that from a long way off his eagle’s eye will have detected it’ (Baudelaire in Kolocotroni, V. et al, (1998), p105-106). Baudelaire’s comments emphasize the commodity culture that has developed from the growing need to display their status. His observations give a detailed account on how the time changed in regards to architecture and fashion, reinforcing the need they felt to progress and improve.

These forces of Modernity had repercussions into the effect it had on our culture and way of living. This had a knock on effect on our approach to Art and Design.

An area of specific importance was the introduction of the “Form Follows Function” philosophy, introduced by Architect Louis Sullivan’s (1896) law formulation, which is still relevant to our approach to design even today. This is the concept that a products purpose is of more importance than the aesthetic appearance to the object. The appearance is determined solely by the products function. This is described by Laszlo Moholy-Nagy in his ‘The New Typography’ essay as ‘the new beauty is not a style that matches one object with another aesthetically by using similar external forms (façade, motif, ornament). Today, something is beautiful if its form serves its function’ (Moholy- Nagy in Kolocotroni, V. et al, (1998), p303). The prospect of having any decoration made the design appear insincere. Additional ornamentation gave the impression of the design being dysfunctional or over-the-top in its decadent extravagance. Adolf Loos started in his 1908 ‘Ornament And Crime’ essay that ‘I have discovered the following truth and present it to the world: cultural evolution is equivalent to the removal of ornament from articles in daily use’ (Loos in Kolocotroni, V. et al, (1998), p78). He is emphasizing that society couldn’t move forward without first having realised that decoration gives nothing to them but a distraction from what is really important in life. Massimo Vignelli in his ‘Long Live Modernism!’ article (1991) backs up this ideal which says ‘Modernism’s ascetic, Spartan look still has a towering position of strength and dignity. Modernism’s inherent notion of timeless values as opposed to transient values still greatly appeals to my intellectual being’ (Vignelli in Bierut, M et al, (1994), p 52). Expressing the importance of the lack of ornamentation as it gives a timeless appearance to a piece of design, which will never seem out-dated due to this style choice. From these writings, it highlights that the philosophy aesthetically makes for a classic, dynamic piece of design, as Modernism doesn’t look to the past but to the future. This is to be forward thinking and invent new styles. The ‘Enlightenment Project’ who began to turn away from the religious teachings of the time, focusing their findings on using their own rationality and reason, took this on board. This secularisation meant that usefulness was the key priority of the group.

An example of the ‘Form Follows Function’ belief is within the architecture and furniture of designer Le Corbusier. He produced designs that aimed to be progressive and aid the development of society, noted in this quote on the topic of museums, ‘Once the full story is known, it becomes clear that everything has a time and a place and that nothing of the past is of use to us. For our life on this world is a path on which we can never retrace our steps’ (Le Corbusier in Greenhalgh, P (2005), p113). He is stating that you can’t look to the past for inspiration and room to develop as it has had its time. The only way to move forward and advance is to progress.  He approached architecture with the impression that it had to be undecorated and undisguised. He felt that objectifying his designs would detract from the beauty that was hidden beneath. He felt that beauty came from an object doing what it was built to do and being functional. These beliefs can be clearly seen in his architecture, such as “Villa Savoye” (Fig 2.) which Greenhalgh highlights that Le Corbusier’s ‘architectural vision was powerfully evolutionist. He saw the cityscape as a tool for the advancement of civilisation’ (Greenhalgh, P. (2005), p223). The reinforced concrete media reinforces the development in technologies and materials, with the pilotis poles holding the structure upright. The choice of white surrounding the house emphasizes the lack of decoration as the white provides an aura of simplicity to the domain.  The house is designed with windows as walls and a garden area on the roof which gives the additional function of the house being environmentally friendly as it brings in natural light so as not to disturb the surrounding area. With these factors taken into consideration, Le Corbusier designed a language of design that could be understood on an international basis. Meecham and Sheldon describing the style as ‘a rational simplification of architecture’ (Meecham, P & Sheldon, J. (2005), p140).

A large amount of the responses made by Art and Design world were heavily influenced by the birth of The Bauhaus School and the influx of designers who were given a Modernist education there. Walter Groupius, founder of The Bauhaus, printed a ‘Manifesto of the Bauhaus’ in 1919 where the intentions of the building were brought to light, such as ‘the conscious co-operation and collaboration of all craftsmen’ (Groupius in Kolocotroni, V. et al, (1998) p301). This highlights the philosophy of working together as a unit to produce a better future for the world. P.B. Meggs said that during the first 5 years of the Bauhaus’ existence, the Bauhaus was ‘intensely visionary’ and ‘utopian’ (Meggs in Barnard, M. (2005), p124). There were several ideals that were held at the Bauhaus which influenced the way that students produced work. It was important that products were respectful and true to their material or original state. The importance of producing design that could be universal in it’s understanding and purpose, to aid unity of the global community, was integral. There are plenty of examples of Modernist work that was produced in The Bauhaus, predominately the development of sans serif typography.
In 1925, Moholy-Nagy complained that ‘we do not even possess a type-face that is correct in size, is clearly legible and lacking in any individual features and that is based on a functional form of visual appearance without distortions and curlicues’ (Mohony- Nagy in Jobling, P. & Crowley, D (1996), p140). The development of the ‘Universal’ (1926) Typeface by Herbert Bayer (Fig 3.) was based on the social element of introducing a typeface with no Capital letters. The lowercase type was to aid educating people to learning to read and write, as explained by Richard Hollis’ Graphic Design: A Concise History’ book which stated that ‘in restricting ourselves to lower-case letters our type loses nothing, but becomes more easily read, more easily learned, substantially economic’ (Hollis, R. (2001), p54). He intended on providing a lower-case only typeface, which would save time and money by improving the communication between people. This is supported by Jeremy Anynsley who stated that ‘Bayer argued that this saved space and money because printers needed to stock only one range of the typefaces, and also it enhanced international communication’ (Anynsley, J. (2004), p66). It was also stressed that, due to the development of our culture, it was seen that the Roman typefaces were out-dated as they had been made by the media at the time, chisels on stone, so they were not representative of the smaller and sleeker medium at the time, pen and paper as well as the development of machines. In his ‘Towards A Universal Typeface’ (1935) Essay, Bayer described the changes that had happened in our culture, implying that the typefaces of today should represent the style of the times. The development of this font was supported by the Bauhaus as it was used as the signage for the Bauhaus building. (Fig 4.) However, this ideal is contradicted by Bayer himself in a letter to Jan Tschichold where he said ‘I can only wish that typography be carried out and perceived with less ideology, and instead with rather more graphic sense’ (Bayer in Burke, C (2007), p132). This indicates that Bayer put more thought and intention into the aesthetics, geometric shapes and line thicknesses of the font rather than the fonts use. This is supported by Jobling & Crowley suggesting that Bayer had described lowercase letters as ‘phonetically redundant’ (Jobling, P. & Crowley, D. (2006), p141).

This influence went on to develop the design collective called the ‘International Typographic Style’.  This group developed a quintessential modernist style, following strict rules about the aesthetic that they desired, to fit in with their beliefs of finding a way to develop a sense of Internationalism. The use of a rigid grid structure, aligned to be flush left and ragged right with the use of the chosen Modernist typeface, Aksidenz Grotesk was their signature presentation. Their approach to design was to have a logical layout with minimal colour, stripped of all decoration. The most recognised design by International Typographic Style was the publication of ‘Neue Grafik’ Journal (Fig 5). This journal was developed to coincide with the development of communication, allowing Europe to spread its ideology to a larger audience, providing a ‘an international platform for the discussion of modern graphic and applied art’ according to Jeremy Anysley (Aynsley, J. (2004), p 123). ‘Neue Grafik’ was Modernist as it was printed in the main three languages at the time, English, German and French, therefore expanding the readership just by catering for the global audience.  There was no decoration in the layout presentation and the typeface was sans serif to co-ordinate with the lack of ornamentation. The information within the publication was direct and to the point, kept in rigid columns so as to inform the reader of the magazine’s contents, described by Aynsley as ‘its own design constantly epitomizing its outlook’ (Aynsley, J. (2004), p122).

These responses, made by the reaction to Modernity at the time, have paved the way that we produce Art and Design today.  Designers and collectives, such as Experimental Jetset (Fig 6.), use minimalist decoration with a monochromatic colour palette and grid format to layout all the necessary information of their designs. Modernist design is reinforced by the strong use of the sans serif font, particularly with the increase in popularity gained from the recent global adoption of the typeface ‘Helvetica’ (Fig 7), arguably the quintessential modernist font, which, according to Simon Garfield ‘began to colonise the world’ (Garfield, S. (2011), p134), now used to brand countless companies.  Also, we now belong in a world that’s constantly updating and advancing with technologies and inventions. This means that we have now accommodated for Modernist design in the digital age. As described by Milton Glazer, ‘Modernism is about progress, the endless frontier and ceaseless development’; it’s ‘origins are in the idea of good coming from boundless technology’ (Glazer in Barnard, M (2005), p114). The technological designs of the company, Apple, highlight this with the birth of the iPod (Fig 8) reinventing the want for simplicity and sleek aesthetics combined with functional purpose. This has become extremely popular within the mainstream mass audience.

Overall, Art and Design reflects the world around us, acting as a method of documentation to record the development of our society and how we have changed. Whether directly or indirectly, it contributed to the Modernism movement itself, creating a style that further progressed and accelerated the change in culture. Art and Design responded by aiding the development of emerging experimentation and technologies, pushing the boundaries and attempting to connect the world community, steering mass culture towards the principles of rationalism and functionality. Massimo Vignelli stated that ‘Modernism was and still is the search for truth, the search for integrity, the search for cultural stimulation and enrichment of the mind. Modernism was never a style but an attitude… from the beginning, Modernism had the urgency of utopianism: to make as world better by design.’ (Vignelli in Bierut, M et al, (1994), p 51) This was opposed by others, even Adolf Hitler who stated in his ‘Great Exhibition of Modern Art’ inaugurating speech that ‘it is the expression of a certain vintage which is characterised today by the word ‘modern’, and thus, of course, will be un-modern tomorrow, since it will be out-dated’ (Hitler in Kolocotroni, V. et al (2005), p561). Art and Design responded to the forces of Modernity, working to achieve a global method of communicative understanding and, to a degree; we are still feeling the repercussions of this because this is something we still strive for in today’s world. Robert Hughes commented that ‘The modernist achievement will continue to affect culture for decades to come, because it was so large, so imposing, and so irrefutably convincing’ (Hughes, R in Bocola, S. (1999), p569). The previous paragraphs evidences examples of contemporary Modernism, proving that, even though Modernism developed as an era between the late 19th and early 20th century, we have kept the integral ideals and upheld the beliefs that were brand new centuries ago. As Vignelli demanded, ‘Long Live the Modern movement!’ (Vignelli in Bierut, M et al, (1994), p52).


Word Count: 3,215

Bibliography:
1.     Aynsley, J (2004) ‘Pioneers of Modern Graphic Design: A Complete History’ 2nd ed., London: Octopus Publishing Group Ltd –p66, p122-123

2.     Barnard, M (2005) ‘Graphic Design As Communication’ 1st ed., Oxon: Routledge –p112-113, p114, p116, p124-128

3.     Bierut, M.  Drenttel, W. Heller, S. & Holland, D. K. (1994) ‘Looking Closer- Critical Writings on Graphic Design’ Allworth Press- p51-52

4.     Bocola, S (1999) ‘The Art Of Modernism: Art, Culture and Society from Goya to the Present Day’ 1st ed., Munich: Prestel Verlag- p569

5.     Burke, C. (2007) ‘Active Literature: Jan Tschichold and New Typography’, 1 ed., London: Hyphen Press- p132

6.     Garfield, S. (2011) ‘Just My Type’ 2nd ed., London: Profile Books- p134

7.     Greenhalgh, P. (2005) ‘The Modern Ideal: The Rise and Collapse of Idealism in the Visual Arts- From the Enlightenment to Post-Modernism’ 1st ed., London: V & A Publications- p113, p223

8.     Hollis, R. (2001) ‘Graphic Design: A Concise History’ 2nd ed., London: Thames & Hudson- p54

9.     Kolocotroni, V. Goldman, J. & Taxidou, O. (1998) ‘Modernism: An Anthology of Sources and Documents’ 1st ed., Edinburgh: Edinburgh University Press- p77, p105-p107, p301, p303, p561
10.  Jobling, P. & Crowley, D. (1996) ‘Graphic Design: Reproduction & Representation Since 1800’ 1 ed., Manchester: Manchester University Press- p140, p141

11.  Meecham, P. & Sheldon, J. (2005) ‘Modern Art: A Critical Introduction’ 2nd ed., Oxon: Routledge- p140

Image Sources:

 (Fig 1.) ‘TINTE’ (1924) by El Lissitzsky
Barnard, M (2005) ‘Graphic Design As Communication’ 1st ed., Oxon: Routledge –p116
(Fig 2.) “Villa Savoye” (1928) by Le Corbusier
Greenhalgh, P. (2005) “ The Modern Ideal: The Rise and Collapse of Idealism in the Visual Arts- From the Enlightenment to Post-Modernism” 1st ed., London: V & A Publications- p225
(Fig 3.) “Universe” (1926) by Herbert Bayer
Aynsley, J (2004) “Pioneers of Modern Graphic Design: A Complete History” 2nd ed., London: Octopus Publishing Group Ltd –p62
(Fig 4.)  “The Bauhaus” (1925) by Walter Groupius
Greenhalgh, P. (2005) “ The Modern Ideal: The Rise and Collapse of Idealism in the Visual Arts- From the Enlightenment to Post-Modernism” 1st ed., London: V & A Publications- p167
(Fig 5.)"Neue Grafik Magazine" (1958- 1965) by LMNV Magazine Archive (2011)
"Neue Grafik Magazine" [Internet] Available from http://magazinearchive.co/portfolio/neue-grafik-magazine (Accessed 23rd October 2012)
(Fig 6.) “Helvetica” (2006) by Experimental Jetset
Coles, S. (2012) “Posters for the film ‘Helvetica’” [Weblog] 3rd December Fonts In Use Available from http://fontsinuse.com/uses/2594/posters-for-the-film-helvetica (Accessed 18th January 2013)
(Fig 7.) “Helvetica” (1960) by Eduard Hoffman & Max Miedinger
Idenitfont (n.d) “Helvetica” [Internet] Available from http://www.identifont.com/find?font=helvetica&q=Go (Accessed 18th January 2012)
(Fig 8.) “iPod Nano” (2003) by Apple
eweek. (2003) “Apple ipod nano, iTunes phone” [Internet] 28th May Available from http://www.eweek.com/c/a/Apple/Apple-iPod-nano-iTunes-phone/6/ (Accessed 18th January 2013)

Feedback from Richard:

Essay Feedback from Richard within a Feedback Tutorial

After handing in my first copy of my essay, I was given some informative feedback which would go on to help structure my essay when I would improve it. I have to proof read my essay as it had grammatical errors within it. I have to do this by going through my essay and condensing it at the same time to shorten my sentences so it is more concise. My essay has a strange structure so I am to extend the points I have made on Bernard's chapter as these points are more what he is after in regards to style and analysis. I need to pick another example to talk about in more detail and analyse it in the same way as I have done for Bernard. I am determined to follow all of these points and improve on every one of them so that I can improve my essay to a greater extent so it is more academic

Wednesday 23 January 2013

Context of Practise: Lecture Notes- "Avante-Garde Cinema"

Wednesday 23rd January 2013
'Avante-Garde Cinema' Lecture Notes
Richard Miles

- Opposition to Mainstream Cinema
- Doesn't get shown to a wider, mainstream audience
- It doesn't include Plots, it's non-linear, non-figurative and has no coherent narrative
- Open rather than Closed
- Poses questions rather than answers
- Audience creates their own meaning- requires a different kind of spectatorship
- Difficult to define- encompasses a lot of different genres and aspects

"Un Chien Andalon" (1929) by Luis Bunuel
- One of the most important pieces of cinema
- Was influential and seen as a starting point to radical cinema
- Bunuel was aided with the content by Salvador Dali
- Music provides jaunty atmosphere
- Fashionable to read the scenes in a Freudian way- Showing repression

"Cremaster Cycle- Cremaster 3" (2002) by Matthew Barney
- Example of contemporary Avante-Garde thats still going on today
- Conceptual
- Surreal, Linear and has Visual Metaphors
-  Guggenheim Museum Building- Barney climbs up the building

"Spirals" (1926) by Oskar Fischinger
- Minimalist cinema
- No people and based on visuals
- Sensory overload
- Playing with optical illusion and colour theory
- Pioneer of Abstract Cinema

"Lapis" (1966) by James Whitney
- Famous American Avante-Garde director
- Abstract film that modulated/ changed at the same time as the human brainwave at rest
- Cosmic vibe- our role in the universe?

-Lyrical Abstract film- Romantic and Poetic approach to creating abstractions

"Black Ice" (1994)by Stan Brakhage
- Handmade, Analogue Process
- Works on top of the film

"Mothlight" (1963) by Stan Brakhage
- Uses an actual moths wing as the overlay before chopping up and piecing the film together
- "Hypnogogier"- The state between sleeping and watching
                            -Trying to create a half-concious state
                            - Juxtaposes, Blurry affects

"Empire" by Andy Warhol
- 10 and a half hours of looking at the same thing (THe Empire State Building) using a static camera

Conclusion:
- Challenging and Radical Cinema
- Takes the idea of cinema and looks at the medium from a fresh angle
- Honesty and Integrity as they are not made for the money
- Outside Capitalism- Not shown as it isn't for making money

Wednesday 16 January 2013

Context of Practise: Lecture Notes- "Creative Advertising & New Media"

Wednesday 16th January 2013
'Creative Advertising & New Media' Lecture Notes
Janine Sykes

Impact of New Media on Communication & Creativity

"Media that works not through persuasion or impressions but through involvement with new audiences- Need from a break from the mass media model"
                                                                              - New Media Definition by Rory Sutherland (2008)

High Feeling Strategy
- example. Halo Reach Game Adverts by AgencyTwoFifteen and AKQA (2010)
- Loss, Hope & Remembrance
- Audience involved emotionally, creatively and part of the ads- dots of light represents a person involved

Old Media: Transmission- Transmit ideas to an audience
New Media: Cybermetric- Engage with an audience via computer (Mediated Communication (CMC))

"new media based on... (ITC) such as the internet and cell phones, invite us to think in exciting new ways about advertising, as an industry and... communication process" 
                                                                                                    - Spurgeon, (2009)

Illustration of Cybermetric
- Kaiser Chief's bespoke album "The Future is Medival"- Creation experience
- Allows audience to create their own album covers, choose their own songs and produce collateral, creating their own website & every copy of their album version sold would earn them £1
- Facilitating the Target Audience
- Emotionally targeting the audience

Shift from Mass to My Media
- More targeted for audience involvement
(a) voluntarily passing on viral ads (virals)- part of the distribution process
(b) creating spoofs or filming events
- More personalised

Viral Adverts
- 'Unpaid Peer-to-Peer communication' using the internet
- Voluntary viewing (video viewing online) instead of Forced Viewing (TV or Cinema)
- Become part of the conversation or way to communicate
- From talk about to talk with

eg. "Three Little Pigs (992) Advert for The Guardian
- Celebration of New Media Itself
- Idea of transforming The Guardian brand from a newspaper to a global news hub
- "modern news is dynamic, participative with open dialogue"
- Poster prints with articles to illustrate the ideals of the campaigns

eg. 'Invisible Children' campaign for the "Joseph Kony- Bring Him Down"

"the most successful manipulation of our new media ecosystem to date" 
                                                                                                           - Naughton (2012)

The Internet is the biggest idea since the wheel as it enables lots of ideas to circulate

Viewer- Generated Content
- Threatens to top-down the communications model
- Audience actively managing media culture
- Takes away from the control of the Brands

Creating a dialogue with the audience
- Targeting the audience via what they watch, listen to, search for, ect.

Agencies can innovate
- Oasis "Dig Out Your Soul" Album advertising campaign with Buskers
- Created a Global buzz

The Third Screen
- 10 years ago, there was a prediction that the mobile would be the greatest tool of persuasion
- The Kairos Factor
- The principle of presenting the desired message at the opportune moment
- Location, Routine, Goals & Tasks
- Personalised advertisement

Impact of New Media
- Digital creatives become a third role in the design agency
- New Media has become a third layer communication
- "Putting Brands in People's Hands" - Brothers & Sister's Design Agency philosophy
- Media has a different role in the narrative
- Traditional announcements

Conclusion
- Pre-New Media- Announcement
- Middle Layer- Experiencial new media
                        - Sample product in a virtual way
- Product

New Model of Creativity
- Larger Team
- Collaborative Creativity
- ebrainstorming- Collaborative online creativity

eg. "Giant Hydra" Creative Agency
- Research shows that design process is enriched by online conversation rather than just relying on visuals

Facebook's Reach
- Advertising Platform Relaunch
- Contact and Ads are the same
- Social Brands using Timeline feature

"We are in a Golden Age of Creativity- Embrace It"


Wednesday 9 January 2013

Context of Practise: Lecture Notes- "Fashion as Photograph"

Wednesday 9th January 2013
"Fashion As Photograph (The Body in Fashion Photography)" Lecture Notes
Helen Clarke

Some fashion photography is solely based about showing the product
- Catalogue/ Product Photography
- Ghost Mannequinn illustrates the garments

First photograph- "View From The Window at the Gare"

Need to become reproducable
- William Henry Fox Talbot invented fixing agent
- Longer exposure times
- Calotype uses Silver Nitrate- shows destruction of the negatives
- Allowed for photography to be available to the masses

Adolphe Brown (1856) photographs Countess di Casliglione
- Theatrical Poses
- She acts as the Director
- Suggestive Emphasis
- Re- Acts several events in her life
- Fragmented Body (Pushing the Bounderies)

Age of the Fashion Magazines
- Improvements in the halftone printing (dot)

Paul Poiret (1879- 1944)
- Revolutionary for Woman
- Freedom of Corsetry

Adolf de Mayer (1920's)
- Pictorialist Approach
- Model Posing (Acting as a Character)
- Natural Elements add to the Romantic Theme that was popular at the time

Martin Munkacsi (1930's)
- Technical Capacity of the Camera
- Active pose- Sporting image due to Movement

Edward Steichen
- Use of Dramatic Abstract Shapes (Sculptural)
- Lighting & Exposure of Light (Very Specific)
- Sharp Focus & Geometry
- Images reflect Modernism in General Life

La Mode Practique (1938)- 1st Fashion Photo Cover

Vogue vs Harpers Bazaar:

- Hoyningen- Heune- Sense of Movement, Flow & Fluidity
                               - Dream/ Angel- like feel
                               - Unattainable, Mythical Beauty

- Horst P Horst- Salvador Dali "Dream of Venus"
                        - Using the Camera to explore Fantasy

- Cecil Beaton- Social Status Photography
                      - Decedant Events & Documenting the Bohemian time
                      - Putting a star out of ther spotlight
                      - Spotlighting creates Dramatic Shadow
                      - Environment is reflectine of the wealth and opulance

- Lee Miller- Crosses the bounderies between model and photographer
                  - Involved in alot of Surrealism
                  - Documentary photographer

- Louise Dahl Wolfe- Taking the model from the Studio set
                               - Sculpture reflected in work
                               - Style model based on the Scultpure in photo- Eyes drawn to it as the main focus
                               - Doubling Up (Reflection)- Figure in Foreground and Background


Photographs & Pop Culture (1960's)
- David Bailey- Mick Jagger
- Terrence Donovan- Spy Drama (1962)- Plays on the Heroic story
- Brain Duffy- Models became the girl-next-door
                    - More Accessible
                    - Sexual Liberation
                    - Barrier of the Shop Window
                    - Awareness between model and photographer
- Richard Avelon- Emotionless Static pose
                          - Tina Turner- Inbetween moment makes relatable realness (Interacting)
                          - In The American West (1985)- Studio setting making the unknown person into a
                                                                             glamourous model

Objectification of the Female Body
- Helmut Newton- Inclusion of the Photographer
- Guy Bourdin- Fragmentation of the body influenced by Surrealism

Street Photography
-Jamel Shabazz- Hipn Hop Scene with Real Street Fashion
- iD Magazine & The Face Magazine- Real People
                                                        - Pre-Photoshop- Leaning towards Reality
                                                        - Heroism in Warts-and-All imagery
- Juergon Teller- Bare & Untouched
                        - Fashion that looks like a documentary
- Corrine Day- "Waif Look"

Adobe Photoshop (2003)
- The End of Gritty Realism
- The Potential of the Idelised Body
                     - Terry Richardson- Working with the Hyperbody
                     - Nick Knight- Futuristic and Architectural (Stepped over the lines of Reality)

                                                           
Fashion Blogging
-Emergence of Street Photography (Low Fi Quality Images)
- Anyone can write- Documenting the Personal Side of Fashion

Monday 7 January 2013

Studio Brief: 'Research, Collect, Communicate: Product' Research

We have been given a research brief where we have to look at a random topic that we have been individually given in order produce some informed work for the next brief. I was given the topic of Baseball.

If I'm being honest, the only thing I know about Baseball is that it's an American sport so the first thing I wanted to do was get some basic facts and knowledge about it so that I would be able to follow it from an outsiders perspective. I felt it was important that I learn what it is and how it is played so I could understand a match. This seemed like the first logical step in my research.

Baseball Initial Information:
  • There are 2 major leagues in Major League Baseball- American League and National League
  • It runs from April to September
  • Each club plays 162 games
  • Players get 1 day off every 10 days
  • Normally, 2 teams will play a series of 3 or 4 games against each other consecutively
  • The World Series is a championship match played between the winners of the American League & the National League
  • An All Star Game is a match between the best players in each league against each other
  • The difference between the American League & National League Baseball is something called 'The Designated Hitter Rule'. It is used in American League so pitchers do not hit for themselves whereas it is not used at all in National League. If an American League Team and National League Team meet, 'The Designated Hitter Rule' is used in the American League Ballpark matches and not used in the National League Ballpark matches.
How to Play:
  • The field is known as a Diamond and has 3 corners which are the Bases. The area further out to that is known as the Outfield.
  • The objective of the game is to score runs by getting players to hit the ball and run to these bases. When they get to the Home base, they score a run.
  • There are 3 ways to get a player out: Flied Out (where the Fielder will catch the ball), Put Out (Touching a Runner with the ball when he isn't on a base) & Strike Out (Where a Pitcher throws 3 strikes or misses/hits a foul ball).
  • There are 9 innings in a Baseball game. An inning comes to an end when 3 hitters have been taken out and they swap with the fielding team. After 9 innings, whoever has the most runs is the winning team.
                                        Gameplan Baseball (n.d) How Baseball Works: The Basics of Baseball"[ Internet] Available from http://www.howbaseballworks.com/TheBasics.htm (Accessed 10th December 2012)

This basic research aided my understanding as it gave me some clarity into the basics of the game.
The first thing that seemed like a starting place to go along with for my research is to actually see a match of Baseball being played. This would put into context all of the rules and allow me to learn through the game being played.

The problem with my topic is that geographically I cannot witness a match for myself or go to see one because I cannot physically get to America. Also, I cannot see a match in the UK or see a live one on TV because Baseball is only in season between the months of April-September so I am very limited in what I could do. I managed to find a full match on Youtube so I watched this in order to get a feel for the game and the way its run.

"2012 FHSAA 8A Baseball Championship Final- Columbus Explorers vs Spruce Creek Hawks"
 Play On Network (2012) "2012 FHSAA 8A Baseball Championship Final" Available from http://www.youtube.com/watch?v=6Ljwq62A9ig (Accessed 23rd December 2012)

This really opened my eyes to the sport as it gave me some context to put the rules into. I didn't fully understand the game and I think that would come with more practise at seeing Baseball but it did give me an insight into the atmosphere and the passion that the fans have for the game.

 I managed to find some baseball shirts that I had in my wardrobe that had been brought back from America for me from my Dad when he last went:









Chicago White Sox and New York Yankees Baseball Jerseys

From this, I thought about going into the different logos, team names or mascots that teams have;




Due to the grand scale of teams that are available, I felt that it was quite a broad area to go in particularly due to the identities that they have already have. I felt it might be ideal to have a look at some baseball graphic design just so I could get some inspiration






"Orioles Buck O'Neill Baseball Complex" by Keith Kellner 
Kellner, K. "Orioles Buck O'Neill Baseball Complex" [Internet] Available from http://keithkellner.com/projects/oriolesbuck-oneil-baseball-complex/ (Accessed 18th December 2012)
These environmental designs are based on Baseball cards which show illustrations of players (past and present) from the club the Orioles. The illustrative style allows for a quirky yet traditional aesthetic to the designs whereas the other, more digital-based player designs give a modern approach therefore giving the message to the wider audience that they are a club that is looking to the future.





"Glory Days: New York Baseball 1947- 1957" (2008) by Pentagram
Society for Environmental Graphic Design (2008) "Glory Days: New York Baseball 1947-1957" [Internet] Available from http://www.segd.org/design-awards/5264/5288.html#/design-awards/2008-design-awards/glory-days-new-york-baseball-1947-1957.html (Accessed 18th December 2012)
This design for a baseball museum exhibition is fun and interactive, with the large scale environmental graphics not allowing you to take your eyes from the spectacle and actually look at the museum pieces, overshadowing it somewhat due to the novelty. The choices of shapes and imagery is relevant, staying true to the tradition and culture of the sport as well as the environmental aspects giving the museum exhibition an identity.

Research Focus- Moneyball:

Whilst researching into the basics of Baseball, I found it difficult to pin down a certain area that I would like to focus on. I couldn't find anything that I felt was either focused enough or interested me personally. It was just by chance whilst watching a film programme that I spotted the film 'Moneyball'. I didn't even know what it was specifically based on within Baseball- only that it was based on my topic so I thought I would give it a watch as I didn't have anything to loose.

"Moneyball"
Miller, B. (Director) (2011) 'Moneyball' [film] USA: Columbia Pictures
The idea behind 'Moneyball' is based on Oakland Athletics Baseball Team and thier manager Billy Beane who, with the help of statistician Paul dePodesta, come up with an intellectual way to choose players in order to create an effective amount of wins by getting players who consistantly get on first base as well as choosing players for thier skills in certain areas in order to create consistant averages that would lead for them to be just as good as all the other teams.

Whilst I was watching the film, I made some notes on points of interest and made print screens on the parts which interested me the most:

Unfair Disadvantage between rich and poor clubs






Negotiations within clubs and between clubs based on their idea of player value













Statistical Method of Moneyball which mathematically finds player value

0-5mins- Pressure & Intensity of Professional Sports Matches (Emotional Investment of Matches)
6-12mins- Financing that goes into players (Politics, Choices, Business)
               - Reasons behind choosing players (Eye Candy, Girlfriends Appearance, Skill, Attitude,
                                                                         Likability, Hits, Runs, Development, Fan Reception)
13-16mins- Player Negociation Meeting for Players between Teams
26-27mins- Mathematics behind Player Values
                 - Formulae based on amounts of hits, runs, ect.
30mins- Defects make people undesirable and thus undervalued
42mins- Life for an unsuccessful player- Making a choice between your possible futures at a young
                                                                  age
                                                                - Can you determine how successful someone will be based
                                                                  on thier potential at a young age
                                                                - Mathematics vs Scout/ Human Experience
48-50mins- Insight into Trainging routines- Exercises, Preparation and practises
52mins- How a game is run- Fans, Anthem, Routine
1hr50mins- Scale of Ball Park

Design Sheet with notes and questions
Based on the notes that I was taking and the arguments raised within the film, I wanted to gauge what other people would think about approaching sports business in this way. From this, I wrote down some questions and decided to turn it into a questionnaire:

Word Document Questionnaire
I didn't want to just send it to people in my class as that would make the audience of my questionnaire irrelevant and the information I would gather invalid to what I wanted to know. Therefore I sent it to 3 different people/organisations in the Baseball Industry;

British Baseball Federation
Major Baseball League Organisation
Sports Illustrated Baseball Journalist
From these emails I sent, I got these replies:

MBL Reply
British Baseball Federation
I will take up the opportunity given to me by the British Baseball Federation as I think it would be really good to get an informed opinion and insight by people who know a lot more about the topic than me.

Following from this, we had to begin finding research into graphic design based on our subject matter. I know it would be difficult finding some graphic design on the 'Moneyball' concept so I kept it broad with sticking to just the baseball theme.


"Help Us Bring It Back' (2012) by Joan McGuire
McGuire, J. (2012) "Help Us Bring It Back" [Internet] Available from http://joanmcguire.com/design/gd1a.html (Accessed 10th January 2013)
This brochure, which doubles up as a mail shot, is quite old fashioned in the choice of layout and graphic presentation as it mixes the graphic imagery and the photography together creating an old style overlapping which wouldn't be seen nowadays, however, this is providing an integrity and authenticity to the brochure itself. The function is to encourage people to go to more Baseball games and help campaign for baseball in the city as well as be informative as to the cause it is supporting.

"162pixels" (2012) by John. T. Meyer
Miller, A. (2012) "Sioux Fall Guy Simplifies Complex Realm of Advanced Baseball Stats" [Weblog] 19th March Fast Horse Available from http://fasthorseinc.com/blog/2012/03/19/sioux-falls-guy-simplifies-complex-realm-of-advanced-baseball-stats/ (Accessed 10th January 2013)
This infographic is distinctive and instantly makes the audience recognize the subject matter of the information being given. The use of the joined up lettering, handwritten style font is decorative yet also ties in well with the baseball theme, giving the infographic a very classy and traditional aesthetic. The paraphernalia of baseball things has produced very relevant yet exciting approaches to pictogram and showing information- particularly the loading bar in the shape of a bat.














"2012 Nike MBL All-Star Retailer Event Invitation"(2012) by HUB
The Dieline (2012) "2012 Nike MBL All-Star Retailer Event Invitation" [Weblog] The Dieline Available from http://www.thedieline.com/blog/2012/7/25/2012-nike-mlb-all-star-retailer-event-invitation.html (Accessed 10th January 2013)
These invitations use product and packaging to produce a 3-Dimentional edible way of tantalising the audience into finding out more and more about the information about the retreat they are being invited to. Each piece of the Invitation reveals a small piece of information thereby working as a collaborative set to allow for the receiver to find out from each of the clues. The physicality is what makes it the most interesting as the printed elements give a classy and professional finish, particularly the stunning labels.






"100 Years of Fenway- Boston Magazine" (2012) by Two Arms
Two Arms (2012) "100 Years of Fenway- Boston Magazine" [Internet] Available from http://twoarmsinc.com/work/view/100_years_of_fenway_boston_magazine (Accessed 10th January 2013)
This publication has been given a rustic aesthetic so that it fits in with the idea of longevity and the history that's associated with the game. The chosen colours of red, white and blue keep the game patriotic as it is 'America's pastime' which is only reinforced by the choice of shapes, like stars, giving it a very Americana feel. There is no playful relationship between the body copy and the header font but the fact that the publication has full graphic pages and photo pages means that it can have some of its own time to shine.

Whilst compiling some of these baseball graphic design inspirations, I had come up with some initial ideas alongside so that I wouldn't be restricted by the choices. As I was doing this, I had a brainwave and realized an area of relevance I could go into- Baseball cards.

Baseball cards allow you to have information and statistics as well as be a visual format for someone to learn from. I felt this would be relevant to my theme as I could use it to teach people the concept of 'Moneyball' in an interactive way. Despite being Baseball cards, they wouldn't need to be in a fixed manner: they could be as plain as stickers or as detailed as Top Trumps cards, but I felt that this was a clever and relevant direction to go in which fits in perfectly with my theme.

"Grand Slam Baseball Promotion" (2007) by John Lopes 
John Lopes (2007) "Grand Slam Baseball Promotion" [ Weblog] 5th August Clean Slate Design Available from http://cleanslatedesign.wordpress.com/category/print/direct-mail/ (Accessed 10th January 2013)
These promotional cards are fun and quirky as they have a solid graphic background which makes the photograph of the player stand out and look even more iconic. The fact that the layouts are consistent but different in each one makes them all individual and would be more encouraging for fans to try and collect them all. The fact that they come in their own packs is quite interesting which adds an extra element of consideration that has gone into the design.


"Paul Rand/ Pablo Ferro Baseball Cards" (2012) by Robert Miranda
Miranda, R. (2012) "Paul Rand/ Pablo Ferro Baseball Cards" [Weblog] 9th May The Behance Network Available from http://www.behance.net/gallery/Paul-Rand-Pablo-Ferro-Baseball-Cards/3881141 (Accessed 10th January 2013)
These Baseball cards aren't based on baseball players or teams but on Graphic Designers, which may mean that they loose their relevance somewhat but it provides yet another layout to consider. The aesthetic is yet again retro and aged yet this makes it appear classic in the eyes of the Baseball card style. There isn't a lot of consistancy within these but the use of the design works make them stand out and eye-catching, giving them a sort of iconic status in their own right.

"Design a Vintage Baseball Card in Photoshop" (2011) by Nikola Lazarevic
Lazarevic, N. (2011) "Design a Vintage Baseball Card in Photoshop" [Weblog] 30th March Design Instruct Available from http://designinstruct.com/graphic-design/design-a-vintage-baseball-card-in-photoshop/ (Accessed 10th January 2013)
This baseball card design is even older in their aesthetic appearance as it uses a faded yellow for the borderline and the colouration in the background looks like it has been made from watercolours. The use of information is put in bold, block font which makes it stand out and legible yet due to the size, makes it minimal in the quantity of information available.The player is the main focus of the card which is the most important thing yet the logo in the corner is also vying for your attention due to its strong physical presence.




"United States of Baseball" (2012) by  Left Field Cards
Left Field Cards (2012) "United States of Baseball" [Internet] Available from http://www.leftfieldcards.com/products (Accessed 11th January 2013)
Baseball players who all share the name of presidents make up this regal set of handmade, letterpressed set of Baseball cards. The minimalistic choice of colours make for a simplistic design yet the hand-drawn elements to the work makes it a lot more clustered and imperfect, adding to the homely authenticity of the cards. This is an alternative media to what is normally used to produced baseball cards so this gives a refreshing new outlook as to how baseball cards are produced.










"NEW YORK YANKEES" (2009) by Mark Brooks
Brooks, M. (2009) "NEW YORK YANKEES" [Weblog] The Behance Network 17th September Available from http://www.behance.net/Gallery/NEW-YORK-YANKEES--MARIANO-RIVERA/307614 (Accessed  11th January 2013)
These posters were given out at a New York Yankees game and the mixture of text and image gives the aesthetic of Baseball Card whilst having a sophisticated design which has texture, overlapping and plays with the relationship between the audience and the players composition in the poster. This really gives an updated, classy appearance to the traditional Baseball style yet this also gives it more of a corporate image therefore perhaps loosing some of its roots in the traditional stakes.

After doing this research and deciding to work on producing some Baseball Cards, I managed to organise a phone call with Bob Fromer from the British Baseball Federation in order to get an informed opinion on some of the questions I had posed.


Email Correspondance to Organise Phone Meeting
Notes Taken from the Phone Conversation with Bob Fromer

I really respect the fact that Bob took the time to talk to me about my questions. I didn't expect to get a reply and I got a lot of detailed answers which I can use when taking ideas for my cards which I am thankful for. As you can tell from the scan, I took a lot of notes from the conversation. You'll have to excuse the fact that my handwriting is difficult to read! I want to take the information that Bob gave me and put it towards devising the categories I am going to use for my 'Moneyball' Baseball Cards.